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1.
J Exp Psychol Hum Percept Perform ; 50(6): 626-635, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38635224

RESUMO

Intentional binding refers to the subjective temporal compression between a voluntary action and its subsequent sensory outcome. Despite some studies challenging the link between temporal compression and intentional action, intentional binding is still widely used as an implicit measure for the sense of agency. The debate remains unsettled primarily because the experimental conditions used in previous studies were confounded with various alternative causes for temporal compression, and action intention has not yet been tested comprehensively against all potential alternative causes in a single study. Here, we solve this puzzle by jointly comparing participants' estimates of the interval between three types of triggering events with comparable predictability-voluntary movement, passive movement, and external sensory event-and an external sensory outcome (auditory or visual across experiments). The results failed to show intentional binding, that is, no shorter interval estimation for the voluntary than the passive movement conditions. Instead, we observed temporal (but not intentional) binding when comparing both movement conditions with the external sensory condition. Thus, temporal binding appears to originate from sensory integration and temporal prediction, not from action intention. As such, these findings underscore the need to reconsider the use of "intentional binding" as a reliable proxy of the sense of agency. (PsycInfo Database Record (c) 2024 APA, all rights reserved).


Assuntos
Intenção , Desempenho Psicomotor , Percepção do Tempo , Humanos , Adulto , Adulto Jovem , Masculino , Feminino , Percepção do Tempo/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Auditiva/fisiologia , Percepção Visual/fisiologia , Atividade Motora/fisiologia
2.
Proc Biol Sci ; 289(1988): 20221977, 2022 12 14.
Artigo em Inglês | MEDLINE | ID: mdl-36475437

RESUMO

During the haptic exploration of a planar surface, slight resistances against the hand's movement are illusorily perceived as asperities (bumps) in the surface. If the surface being touched is one's own skin, an actual bump would also produce increased tactile pressure from the moving finger onto the skin. We investigated how kinaesthetic and tactile signals combine to produce haptic perceptions during self-touch. Participants performed two successive movements with the right hand. A haptic force-control robot applied resistances to both movements, and participants judged which movement was felt to contain the larger bump. An additional robot delivered simultaneous but task-irrelevant tactile stroking to the left forearm. These strokes contained either increased or decreased tactile pressure synchronized with the resistance-induced illusory bump encountered by the right hand. We found that the size of bumps perceived by the right hand was enhanced by an increase in left tactile pressure, but also by a decrease. Tactile event detection was thus transferred interhemispherically, but the sign of the tactile information was not respected. Randomizing (rather than blocking) the presentation order of left tactile stimuli abolished these interhemispheric enhancement effects. Thus, interhemispheric transfer during bimanual self-touch requires a stable model of temporally synchronized events, but does not require geometric consistency between hemispheric information, nor between tactile and kinaesthetic representations of a single common object.


Assuntos
Comunicação , Autoimagem , Humanos
3.
PLoS One ; 14(6): e0217861, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31170214

RESUMO

Marker-less video-based pose estimation promises to allow us to do movement science on existing video databases. We revisited the old question of how people synchronize their walking using real world data. We thus applied pose estimation to 348 video segments extracted from YouTube videos of people walking in cities. As in previous, more constrained, research, we find a tendency for pairs of people to walk in phase or in anti-phase with each other. Large video databases, along with pose-estimation algorithms, promise answers to many movement questions without experimentally acquiring new data.


Assuntos
Internet , Movimento , Postura/fisiologia , Gravação em Vídeo , Andadores , Algoritmos , Tornozelo/fisiologia , Humanos
4.
Sci Rep ; 7(1): 13415, 2017 10 17.
Artigo em Inglês | MEDLINE | ID: mdl-29042671

RESUMO

It has been proposed that learning from movement errors involves a credit assignment problem: did I misestimate properties of the object or those of my body? For example, an overestimate of arm strength and an underestimate of the weight of a coffee cup can both lead to coffee spills. Though previous studies have found signs of simultaneous learning of the object and of the body during object manipulation, there is little behavioral evidence about their quantitative relation. Here we employed a novel weight-transportation task, in which participants lift the first cup filled with liquid while assessing their learning from errors. Specifically, we examined their transfer of learning when switching to a contralateral hand, the second identical cup, or switching both hands and cups. By comparing these transfer behaviors, we found that 25% of the learning was attributed to the object (simply because of the use of the same cup) and 58% of the learning was attributed to the body (simply because of the use of the same hand). The nervous system thus seems to partition the learning of object manipulation between the object and the body.

7.
Surg Endosc ; 28(11): 3249-56, 2014 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-24928232

RESUMO

BACKGROUND: Flank position is extensively used in retroperitoneoscopic urological practice. Most surgeons follow the patients' position in open approaches. However, surgical ergonomics of the conventional position in the retroperitoneoscopic surgery is poor. We introduce a modified position and evaluated task performance and surgical ergonomics of both positions with simulated surgical tasks. METHODS: Twenty-one novice surgeons were recruited to perform four tasks: bead transfer, ring transfer, continuous suturing, and cutting a circle. The conventional position was simulated by setting an endo-surgical simulator parallel to the long axis of a surgical desk. The modified position was simulated by rotating the simulator 30° with respect to the long axis of the desk. The outcome measurements include task performance measures, kinematic measures for body alignment, surface electromyography, relative loading between feet, and subjective ratings of fatigue. RESULTS: We observed significant improvements in both task performance and surgical ergonomics parameters under the modified position. For all four tasks, subjects finished tasks faster with higher accuracy (p < 0.005 or < 0.001). For ergonomics part: (1) The angle between the upper body and the head was decreased by 7.4 ± 1.7°; (2) The EMG amplitude collected from shoulders and left lumber was significantly lower (p < 0.05); (3) Relative loading between feet was more balanced (p < 0.001); (4) Manual-action muscles and postural muscles are rated less fatiguing according to the questionnaire (p < 0.05). CONCLUSIONS: Conventional position of patient in retroperitoneoscopic upper urinary tract surgery is associated with poor surgical ergonomics. With a simulated surgery, we demonstrated that our modified position could significantly improve task performance and surgical ergonomics. Further studies are still warranted to validate these benefits for both patients and surgeons.


Assuntos
Competência Clínica/normas , Simulação por Computador , Educação Médica Continuada , Ergonomia/métodos , Posicionamento do Paciente , Cirurgiões/normas , Procedimentos Cirúrgicos Urológicos/educação , Fenômenos Biomecânicos , Humanos
8.
Curr Biol ; 24(1): 82-85, 2014 Jan 06.
Artigo em Inglês | MEDLINE | ID: mdl-24361069

RESUMO

Over the past few decades, one of the most salient lifestyle changes for us has been the use of computers. For many of us, manual interaction with a computer occupies a large portion of our working time. Through neural plasticity, this extensive movement training should change our representation of movements (e.g., [1-3]), just like search engines affect memory [4]. However, how computer use affects motor learning is largely understudied. Additionally, as virtually all participants in studies of perception and actions are computer users, a legitimate question is whether insights from these studies bear the signature of computer-use experience. We compared non-computer users with age- and education-matched computer users in standard motor learning experiments. We found that people learned equally fast but that non-computer users generalized significantly less across space, a difference negated by two weeks of intensive computer training. Our findings suggest that computer-use experience shaped our basic sensorimotor behaviors, and this influence should be considered whenever computer users are recruited as study participants.


Assuntos
Computadores , Aprendizagem , Movimento , Desempenho Psicomotor , Adulto , Feminino , Humanos , Masculino , Postura
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